Loop hero tiles combo7/14/2023 ![]() ![]() Place next to Goblin Camp to turn it into a Swampy CampĮxample:1 day tiles like spiders and goblins spawn 2 monstersĮxample 2: 3 days spawn like cemeteries spawn a monster in 2 days Nullify Regeneration and Vampirism for all Mosquitoes are monsters with a 50% evade rate Need 7 kills of creatures with a soul(?) to spawn a GolemĬreated by using an Oblivion on all nearby Forest near a Blood GroveĪ Blood Grove can placed next to another Blood Grove in some situationsĢ0% Carnivorous roots Aura has Priority over the 15% Carnivorous roots Aura ![]() ![]() Spawn Flesh Golems from killing enemies nearbyĮntangle the player under 20% of health, Attack the player for ~5+3XLoop damage in battle Need 7(?) kills of creatures with a soul(?) to spawn a GolemĬarnivorous roots Aura Prevent Ghosts from appearing in its AoEĬarnivorous roots Aura kill off monsters under 20% of health (including Flesh Golems) Spawn Flesh Golems (AKA Loot Pinatas) from killing enemies nearby Some ratwolves wander off into other squaresĪllow the placement of Blood Groves in nearby SidesĬarnivorous roots Aura kill monsters under 15% of health (except Flesh Golems) Ratwolves are medium strength creatures sometime dropping loot over your current level If possible place close to Chrono Crystals to double their effect Restore 3 HP on every new day if placed next to at least one non-meadow tile Maximum HP indirectly contribute to HP regen through reaching your Camp and using PotionsĬombine 9 in a 3X3 square to create a peak please let me know.ĭark Slimes are not created by this process but by using Oblivion on a tile which just created a monster on its way to another tile Going around again makes it another 2% (total 6%), and if you completely surround it with river, you get 4 adjacencies for a total of 8%.Here are all tile combination lists for Loop Hero game. Making the river adjacent again to the same tile adds another 2% (total 4%). So with a forest (1% attack speed), adding a river makes it 2%. Instead, each new adjacency acts as a new pair (2-4-6-8). Surrounding a tile with the river on multiple sides stacks, but not 2-4-8-16. Similarly removing the village next to a field (or spawning the field on the "a village?" tile transforms it into overgrown field.If you obliviate all groves surrounding a bloody groove, it turns into a hungry groove (eats at 20%, occasionally damages hero).I will add more to the list from comments if there are any. If you oblivion the shimmering light you get something very peculiar and very very very deadly. If you overlap enough auras (chrono crystal, the beacons, battlefield, vampire, etc.) you get some shimmering light. If the fight takes place on a tile where a Vampire or Watcher would spawn, the tome and Vampire/Watcher are combined into a Magical Vampire/Watcher After 20 exchanges the Bookery transforms into empty bookery and adds a Tome enemy to fights.Forest/thicket tiles in range of lightning temple burn (grants magic damage instead of attack speed).*Any blood grove that isn't next to a grove or forest becomes a hungry grove.Wheat fields change to deadlier types around the "Village?" or if you oblivion a village next to them.Dunes/desert next to river makes an oasis which lowers attack speed for everyone.River adjacent to battlefield makes a shipwreck (Spawns a much harder mob type.).River next to a road tile makes a reed (Spawns new mobs).Every 10 Forest/Thicket tiles will spawn a "Village?" tile.Suburbs surrounded by other Suburbs will form a town.Every 10 rocks/mountains a goblin camp will spawn.Every two villages, a bandit camp will spawn next to a village.Treasury surrounded by anything (you get loot, gargoyles spawn).Swamp next to Goblin camp (goblin camp upgrades, harder fight).Battlefield areas overlap (blood field on road where areas overlap).Meadow next to anything that isn't another meadow (improves meadow).Village + Vamp (ransacked village, 3 loops turns it into better village). ![]() Hey to keep it short I like the tile synergies but I dislike trying random things to find out what can be done and there are more than 1,000 possible combinations so here's what I know, feel free to contribute: ![]()
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